Herbalism
Find different herbs and use them to cure, poison, or whatever that particular herb is used for (see Herb List). What level you are determines what herbs you are able to pick and/or use. When Herbalism hits level 50, you get 10 permanent points to choose to put in Magic, Hand to Hand, or Agility. Create potions by combining different materials into a mixture when you hit level 100 in Herbalism.
Unless stated on the individual herb, follow the ‘How to Use’ rules by type of herb, listed below
Cures
Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Poisons
Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Analgesic (pain relief) - Internal
Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Analgesic (pain relief) – Topical (on the skin)
Crush herb into a poultice, apply directly onto effected skin.
Open Wound Care
Coat a weapon with a 50/50 mixture of crushed herb and water, Crush herb into a poultice, apply directly onto effected skin, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke (takes one extra post for effect)
Cause Bleeding
Coat a weapon with a 50/50 mixture of crushed herb and water.
Tranquilizers/Sedatives
Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Stimulant
Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink in desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Antiseptic
Coat a weapon with a 50/50 mixture of crushed herb and water, or Crush herb into a poultice, apply directly onto effected skin.
Miscellaneous
How to use dependent on each individual herb
The following herbs are pickable and usable during the following Herbalism Levels. See descriptions of herbs in 'Herbalism - Descriptions A-Z'
Required Herbalism Level 15
Coptis Rhizome –cure
Bloodroot – Poison
Aloe vera – analgesic – topical
Papaya – open wound care
Chamomille – Tranquilizer/Sedative
Yerba santa – Misc.
Required Herbalism Level 20
Astragalus – Cure
European Mistletoe – Poison
White willow – Analgesic – Internal
Clove – Misc.
Required Herbalism Level 25
Ginger – Cure and Cause Bleeding
Atractylate – Poison
Barberry – Analgesic – Topical
Lavender - Antiseptic
Required Herbalism Level 30
Blessed thistle – Cure
Arecanut – Poison
Khat – Stimulant
Required Herbalism Level 35
Cayenne – Cure
Ginseng – Poison
Marigold – Open Wound Care
Required Herbalism Level 40
Cinnamon – Cure
Guarana – Poison
Jamaica dogwood – Tranquilizer/Sedative
Required Herbalism Level 45
Coffee senna – Cure
Bitter orange – Poison
Eucalyptus – Analgesic – Topical
Peony – Cause Bleeding
Required Herbalism Level 50
Arnica – Cure
Country mallow – Poison
Black sage – Analgesic – Internal
Required Herbalism Level 55
Belladonna – Poison and Tranquilizer/Sedative
Broadleaf plantain – Open Wound Care
Tea Tree Oil - Antiseptic
Required Herbalism Level 60
Blueberries – Cure
Aconite – Poison
Evening primrose – Analgesic – Topical
Required Herbalism Level 65
Ginkgo biloba – Cause Bleeding
Elderberry – Analgesic – Internal
Required Herbalism Level 70
Bupleurum, Hare’s Ear Root – Cure
Ephedra – Poison and Stimulant
Required Herbalism Level 75
Horsetail – Open Wound Care
Oregano - Antiseptic
Required Herbalism Level 80
Cat’s claw – Cure
Kava – Poison and Tranquilizer/Sedative
Required Herbalism Level 85
Dan shen – Cause Bleeding
Wolfberry – Misc.
Required Herbalism Level 90
Foxglove Root, Rehmannia – Cure
Lobelia – Poison
Reserpine – Tranquilizer/Sedative
Required Herbalism Level 95
Opium Poppy – Analgesic – Internal
Purple coneflower – Open Wound Care
Required Herbalism Level 100
Hawthorn – Cure
Yohimbe – Poison
Noni – Analgesic – Topical
Kratom – Misc.
Find different herbs and use them to cure, poison, or whatever that particular herb is used for (see Herb List). What level you are determines what herbs you are able to pick and/or use. When Herbalism hits level 50, you get 10 permanent points to choose to put in Magic, Hand to Hand, or Agility. Create potions by combining different materials into a mixture when you hit level 100 in Herbalism.
Unless stated on the individual herb, follow the ‘How to Use’ rules by type of herb, listed below
Cures
Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Poisons
Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Analgesic (pain relief) - Internal
Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Analgesic (pain relief) – Topical (on the skin)
Crush herb into a poultice, apply directly onto effected skin.
Open Wound Care
Coat a weapon with a 50/50 mixture of crushed herb and water, Crush herb into a poultice, apply directly onto effected skin, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke (takes one extra post for effect)
Cause Bleeding
Coat a weapon with a 50/50 mixture of crushed herb and water.
Tranquilizers/Sedatives
Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink if desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Stimulant
Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink in desired). Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect). Can be inhaled in the form of smoke.
Antiseptic
Coat a weapon with a 50/50 mixture of crushed herb and water, or Crush herb into a poultice, apply directly onto effected skin.
Miscellaneous
How to use dependent on each individual herb
The following herbs are pickable and usable during the following Herbalism Levels. See descriptions of herbs in 'Herbalism - Descriptions A-Z'
Required Herbalism Level 15
Coptis Rhizome –cure
Bloodroot – Poison
Aloe vera – analgesic – topical
Papaya – open wound care
Chamomille – Tranquilizer/Sedative
Yerba santa – Misc.
Required Herbalism Level 20
Astragalus – Cure
European Mistletoe – Poison
White willow – Analgesic – Internal
Clove – Misc.
Required Herbalism Level 25
Ginger – Cure and Cause Bleeding
Atractylate – Poison
Barberry – Analgesic – Topical
Lavender - Antiseptic
Required Herbalism Level 30
Blessed thistle – Cure
Arecanut – Poison
Khat – Stimulant
Required Herbalism Level 35
Cayenne – Cure
Ginseng – Poison
Marigold – Open Wound Care
Required Herbalism Level 40
Cinnamon – Cure
Guarana – Poison
Jamaica dogwood – Tranquilizer/Sedative
Required Herbalism Level 45
Coffee senna – Cure
Bitter orange – Poison
Eucalyptus – Analgesic – Topical
Peony – Cause Bleeding
Required Herbalism Level 50
Arnica – Cure
Country mallow – Poison
Black sage – Analgesic – Internal
Required Herbalism Level 55
Belladonna – Poison and Tranquilizer/Sedative
Broadleaf plantain – Open Wound Care
Tea Tree Oil - Antiseptic
Required Herbalism Level 60
Blueberries – Cure
Aconite – Poison
Evening primrose – Analgesic – Topical
Required Herbalism Level 65
Ginkgo biloba – Cause Bleeding
Elderberry – Analgesic – Internal
Required Herbalism Level 70
Bupleurum, Hare’s Ear Root – Cure
Ephedra – Poison and Stimulant
Required Herbalism Level 75
Horsetail – Open Wound Care
Oregano - Antiseptic
Required Herbalism Level 80
Cat’s claw – Cure
Kava – Poison and Tranquilizer/Sedative
Required Herbalism Level 85
Dan shen – Cause Bleeding
Wolfberry – Misc.
Required Herbalism Level 90
Foxglove Root, Rehmannia – Cure
Lobelia – Poison
Reserpine – Tranquilizer/Sedative
Required Herbalism Level 95
Opium Poppy – Analgesic – Internal
Purple coneflower – Open Wound Care
Required Herbalism Level 100
Hawthorn – Cure
Yohimbe – Poison
Noni – Analgesic – Topical
Kratom – Misc.
Last edited by Falabella Shire on Thu Jul 04, 2013 2:28 pm; edited 2 times in total (Reason for editing : took out some herbs)
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