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    Herbalism Leveling Guide and How To

    Falabella Shire
    Falabella Shire
    Level 4


    Female Posts : 260
    Join date : 2012-11-19

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    Herbalism Leveling Guide and How To Empty Herbalism Leveling Guide and How To

    Post  Falabella Shire Mon Dec 17, 2012 12:18 am

    Herbalism

    Find different herbs and use them to cure, poison, or whatever that particular herb is used for (see Herb List).  What level you are determines what herbs you are able to pick and/or use.  When Herbalism hits level 50, you get 10 permanent points to choose to put in Magic, Hand to Hand, or Agility.  Create potions by combining different materials into a mixture when you hit level 100 in Herbalism.

    Unless stated on the individual herb, follow the ‘How to Use’ rules by type of herb, listed below

    Cures
    Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired).  Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect).  Can be inhaled in the form of smoke.

    Poisons
    Coat a weapon with a 50/50 mixture of crushed herb and water, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired).  Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect).  Can be inhaled in the form of smoke.

    Analgesic (pain relief) - Internal
    Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink if desired).  Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect).  Can be inhaled in the form of smoke.

    Analgesic (pain relief) – Topical (on the skin)
    Crush herb into a poultice, apply directly onto effected skin.

    Open Wound Care
    Coat a weapon with a 50/50 mixture of crushed herb and water, Crush herb into a poultice, apply directly onto effected skin, or make into a drink of 50/50 (hide it in strong flavored food or drink if desired).  Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect).  Can be inhaled in the form of smoke (takes one extra post for effect)

    Cause Bleeding
    Coat a weapon with a 50/50 mixture of crushed herb and water.

    Tranquilizers/Sedatives
    Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink if desired).  Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect).  Can be inhaled in the form of smoke.

    Stimulant
    Coat a weapon with a 50/50 mixture of crushed herb and water OR make into a drink of 50/50 (hide it in strong flavored food or drink in desired).  Only need a teaspoon ingested to be effective (ingestion takes one extra post for effect).  Can be inhaled in the form of smoke.

    Antiseptic
    Coat a weapon with a 50/50 mixture of crushed herb and water, or Crush herb into a poultice, apply directly onto effected skin.

    Miscellaneous
    How to use dependent on each individual herb

    The following herbs are pickable and usable during the following Herbalism Levels.  See descriptions of herbs in 'Herbalism - Descriptions A-Z'

    Required Herbalism Level 15
    Coptis Rhizome –cure
    Bloodroot – Poison
    Aloe vera – analgesic – topical
    Papaya – open wound care
    Chamomille – Tranquilizer/Sedative
    Yerba santa – Misc.

    Required Herbalism Level 20
    Astragalus – Cure
    European Mistletoe – Poison
    White willow – Analgesic – Internal
    Clove – Misc.

    Required Herbalism Level 25
    Ginger – Cure and Cause Bleeding
    Atractylate – Poison
    Barberry – Analgesic – Topical
    Lavender - Antiseptic

    Required Herbalism Level 30
    Blessed thistle – Cure
    Arecanut – Poison
    Khat – Stimulant

    Required Herbalism Level 35
    Cayenne – Cure
    Ginseng – Poison
    Marigold – Open Wound Care

    Required Herbalism Level 40
    Cinnamon – Cure
    Guarana – Poison
    Jamaica dogwood – Tranquilizer/Sedative

    Required Herbalism Level 45
    Coffee senna – Cure
    Bitter orange – Poison
    Eucalyptus – Analgesic – Topical
    Peony – Cause Bleeding

    Required Herbalism Level 50
    Arnica – Cure
    Country mallow – Poison
    Black sage – Analgesic – Internal

    Required Herbalism Level 55
    Belladonna – Poison and Tranquilizer/Sedative
    Broadleaf plantain – Open Wound Care
    Tea Tree Oil - Antiseptic

    Required Herbalism Level 60
    Blueberries – Cure
    Aconite – Poison
    Evening primrose – Analgesic – Topical

    Required Herbalism Level 65
    Ginkgo biloba – Cause Bleeding
    Elderberry – Analgesic – Internal

    Required Herbalism Level 70
    Bupleurum, Hare’s Ear Root – Cure
    Ephedra – Poison and Stimulant

    Required Herbalism Level 75
    Horsetail – Open Wound Care
    Oregano - Antiseptic

    Required Herbalism Level 80
    Cat’s claw – Cure
    Kava – Poison and Tranquilizer/Sedative

    Required Herbalism Level 85
    Dan shen – Cause Bleeding
    Wolfberry – Misc.

    Required Herbalism Level 90
    Foxglove Root, Rehmannia – Cure
    Lobelia – Poison
    Reserpine – Tranquilizer/Sedative

    Required Herbalism Level 95
    Opium Poppy – Analgesic – Internal
    Purple coneflower – Open Wound Care

    Required Herbalism Level 100
    Hawthorn – Cure
    Yohimbe – Poison
    Noni – Analgesic – Topical
    Kratom – Misc.


    Last edited by Falabella Shire on Thu Jul 04, 2013 2:28 pm; edited 2 times in total (Reason for editing : took out some herbs)

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