Hunting Leveling Guide
Hunting Skills:
Tracking – Able to look at the tracks of a creature to discern different things: gender, mating cycle, age, size, type of creature, if they are wounded or not, how many creatures there are together.
Trapping – Able to lay a trap down for creatures to trap them alive or dead. Types of traps: Pit Falls, Trip Wires, Snares, and Mechanical. There are ways to combine different traps with each other and add on bonuses.
Butchery/Skinning – Able to Skin creatures and tan the hides or make them able to be used as armor. You can also harvest meat parts and other items from the bodies.
Types of Traps:
Pit falls
Feet deep
1’
4’
20’
50’
Feet wide
1’
4’
10’
20’
Specialty size
Crevice – just wide enough for a specific target to fit in, but they can’t move once they are down there
Trip Wire Traps
Bolo – A Bolo is set up as a trip wire, when activated, they release from their anchors and use the momentum to wrap around the target’s feet, tripping and tangling them.
Boulder – Trip a wire and a boulder comes rolling at you from somewhere. Can be used with other traps, Ex. Pit fall and Boulder trip wire can trap someone in a pitfall and the boulder would fall on top creating a lid.
Poison Darts – Trip a wire and poisoned darts shoot at you from all sides but not above or below.
Guillotine – Trip a wire and a long blade is released either from above or from the side. This will only aim for the target once, then hang useless until reattached to releasing point.
Swing Block – Trip a wire and a wooden or metal block or log will be released from hiding and swing using a pendulum motion toward the target. It does Blunt damage instead of Slashing or Piercing. How heavy it is determines how much damage it does. This will swing back and forth until stopped, or until it runs out of momentum after 20 posts (if someone comes upon it, and the original players have left topic, it has stopped moving).
Swing Spike – Trip a wire and a sharpened spike will be released from hiding and swing using a pendulum motion toward the target. It does Piercing damage. Can be wooden or metal, smooth or serrated, etc. This will swing back and forth until stopped, or until it runs out of momentum after 20 posts (if someone comes upon it, and the original players have left topic, it has stopped moving). You may want to sharpen both ends to be more effective.
Pendulum Axe – Trip a wire and a giant axe head will be released from hiding and swing using a pendulum motion toward the target. It does Slashing damage. This will swing back and forth until stopped, or until it runs out of momentum after 20 posts (if someone comes upon it, and the original players have left topic, it has stopped moving). Can have different sizes of Axe heads.
Snare Traps
Upward Snare Traps – Wraps around you/your foot and lifts you straight up into the air. Can use both Rope and Net, regular or metal.
Drag Snare Traps – Wraps around you/your foot and drags you along the ground, usually into another type of trap. Can use both Rope and Net, regular or metal.
Rope (sizes by how thick the rope is)
Sm - 50lb
Med - 200lb
L - 500lb
XL – 1000lb (risk of breaking 20%)
Metal Wire Rope (sizes by how thick the rope is) (Metal can be plain or razored or barbed, etc. This will do damage as they struggle and during the actual trapping)
Sm – 500 lb.
Med – 1000lb
L – 2000lb
XL – 3000lb
Net (sizes by how thick and big the net is)
Sm - 100lb
Med - 500lb
L - 1600lb
XL - 2 tons
Metal Wire Nets (sizes by how thick and big the net is) (Metal can be plain or razored or barbed, etc. This will do damage as they struggle and during the actual trapping)
Sm – 1600lb
Med – 2 Tons
L – 4 tons
XLarge – 7 Tons
Mechanical Trap
Cage Traps – A cage propped up by a stick or tided up to tree/bush limb. Once the target enters cage or takes the bait (like a carrot hanging from above), the cage is released and closes down around the target.
Bear Trap – A hidden metal claw device that once stepped on will snap shut on the target’s foot (or whatever they touched it with). They are attached to a chain that is staked to the ground. Can be serrated, barbed, etc. for different damages. Can also be drugged or poisoned. All sizes available at same level just make sure you figure out the size you need properly.
Diameter of traps
6”
1’
2’
3’
4’
Bone Breaker – Used with a 1’X1’ Pitfall. The foot falls in and there is a devise that latches onto the foot/leg and creates a twisting motion to break the target’s leg.
Bonuses: Can be used with almost all types of traps, use your head and don’t make me write down each one individually.
Hail – weaponry raining from above prepped in advance must have at least 10 weapons/things. Can be Needle Darts, Arrows of all kinds, Swords or Knives, you decide. Even blunt weapons for damage without death like Stones or Clubs.
Spikes – Pointed wooden sticks, can have metal tips like a spear for more damage if desired: smooth or serrated, can also be poisoned. Can be size of length from 6”-10’ and width 1”-6” diameter
Gas Traps – Can be Pit Fall, Trip Wire, or Snare. Vials of herb-dust (dried up and ground to a fine dust) are broken and the herb is inhaled by the target. Can be any type of herb.
Acid Traps – Extracted Acid from creatures can be stored in vials and used as a Hail-type attack within a Pit fall.
Leveling Guide
Level 15
You can find tracks and figure out what type of creature it is.
You can Butcher/Skin creatures that are the size of a cow and smaller.
Traps you can use:
- Pit Fall 1’X1’ max
Level 20
Traps you can use:
- Bonuses – Spikes
- Trip Wire - Bolo
Level 25
You can determine a creature’s size through tracking.
Traps you can use:
- Snare Trap – Rope Small
- Mechanical Trap – Cage Trap
Level 30
You can Butcher/Skin creatures the size of an Elephant and smaller.
Traps you can use:
- Trip Wire – Boulder
- Snare Trap – Net Small
Level 35
You can track a creature and determine how many are traveling as a group or if it is alone.
Traps you can use:
- Pit Fall 4’X4’ Max
- Snare Trap – Rope Medium
Level 40
You can Butcher/Skin any size non-monster animal and Common monsters
Traps you can use:
- Bonuses – Hail
- Trip Wire – Poison Darts
- Snare Trap – Net Medium
Level 45
You can determine a creature’s age through tracking
Traps you can use:
- Snare Trap – Rope Large
- Mechanical Trap – Bear Trap
Level 50
You can Butcher/Skin any size non-monster animal and Uncommon monsters.
Traps you can use:
- Pit Fall 20’DeepX10’Wide Max
- Snare Trap – Rope XLarge
Level 55
Traps you can use:
- Snare Trap – Net Large
- Mechanical Trap – Bone Breaker
Level 60
You can determine if a creature is wounded though tracking.
You can Butcher/Skin any size non-monster animal and Rare Monsters.
Traps you can use:
- Bonuses – Gas Trap
- Trip Wire – Guillotine
- Snare Trap – Metal Wire Rope Small
- Snare Trap – Net XLarge
Level 70
You can determine a creature’s gender through tracking.
Trap you can use:
- Pit Fall 50’DeepX20’Wide Max
- Trip Wire – Swing Block
- Snare Trap – Metal Wire Rope Medium
- Snare Trap – Metal Wire Net Small
Level 80
You can determine if a creature is in its mating cycle (in heat) through tracking.
You can Butcher/Skin any size non-monster animal and Mini Bosses.
Traps you can use:
- Trip Wire – Swing Spike
- Snare Trap – Metal Wire Rope Large
- Snare Trap – Metal Wire Net Medium
Level 90
Traps you can use:
- Bonuses – Acid Trap
- Trip Wire – Pendulum Axe
- Snare Trap – Metal Wire Rope XLarge
- Snare Trap – Metal Wire Net Large
Level 100
You can Butcher/Skin any size non-monster animal and Bosses. You can also harvest anything from the outer layer of a still living creature (skin, hair, fang, claw, but not… “I steal your heart! Muahahaha”)
Traps you can use:
- Pit Fall – Crevice
- Snare Trap – Metal Wire Net XLarge
Hunting Skills:
Tracking – Able to look at the tracks of a creature to discern different things: gender, mating cycle, age, size, type of creature, if they are wounded or not, how many creatures there are together.
Trapping – Able to lay a trap down for creatures to trap them alive or dead. Types of traps: Pit Falls, Trip Wires, Snares, and Mechanical. There are ways to combine different traps with each other and add on bonuses.
Butchery/Skinning – Able to Skin creatures and tan the hides or make them able to be used as armor. You can also harvest meat parts and other items from the bodies.
Types of Traps:
Pit falls
Feet deep
1’
4’
20’
50’
Feet wide
1’
4’
10’
20’
Specialty size
Crevice – just wide enough for a specific target to fit in, but they can’t move once they are down there
Trip Wire Traps
Bolo – A Bolo is set up as a trip wire, when activated, they release from their anchors and use the momentum to wrap around the target’s feet, tripping and tangling them.
Boulder – Trip a wire and a boulder comes rolling at you from somewhere. Can be used with other traps, Ex. Pit fall and Boulder trip wire can trap someone in a pitfall and the boulder would fall on top creating a lid.
Poison Darts – Trip a wire and poisoned darts shoot at you from all sides but not above or below.
Guillotine – Trip a wire and a long blade is released either from above or from the side. This will only aim for the target once, then hang useless until reattached to releasing point.
Swing Block – Trip a wire and a wooden or metal block or log will be released from hiding and swing using a pendulum motion toward the target. It does Blunt damage instead of Slashing or Piercing. How heavy it is determines how much damage it does. This will swing back and forth until stopped, or until it runs out of momentum after 20 posts (if someone comes upon it, and the original players have left topic, it has stopped moving).
Swing Spike – Trip a wire and a sharpened spike will be released from hiding and swing using a pendulum motion toward the target. It does Piercing damage. Can be wooden or metal, smooth or serrated, etc. This will swing back and forth until stopped, or until it runs out of momentum after 20 posts (if someone comes upon it, and the original players have left topic, it has stopped moving). You may want to sharpen both ends to be more effective.
Pendulum Axe – Trip a wire and a giant axe head will be released from hiding and swing using a pendulum motion toward the target. It does Slashing damage. This will swing back and forth until stopped, or until it runs out of momentum after 20 posts (if someone comes upon it, and the original players have left topic, it has stopped moving). Can have different sizes of Axe heads.
Snare Traps
Upward Snare Traps – Wraps around you/your foot and lifts you straight up into the air. Can use both Rope and Net, regular or metal.
Drag Snare Traps – Wraps around you/your foot and drags you along the ground, usually into another type of trap. Can use both Rope and Net, regular or metal.
Rope (sizes by how thick the rope is)
Sm - 50lb
Med - 200lb
L - 500lb
XL – 1000lb (risk of breaking 20%)
Metal Wire Rope (sizes by how thick the rope is) (Metal can be plain or razored or barbed, etc. This will do damage as they struggle and during the actual trapping)
Sm – 500 lb.
Med – 1000lb
L – 2000lb
XL – 3000lb
Net (sizes by how thick and big the net is)
Sm - 100lb
Med - 500lb
L - 1600lb
XL - 2 tons
Metal Wire Nets (sizes by how thick and big the net is) (Metal can be plain or razored or barbed, etc. This will do damage as they struggle and during the actual trapping)
Sm – 1600lb
Med – 2 Tons
L – 4 tons
XLarge – 7 Tons
Mechanical Trap
Cage Traps – A cage propped up by a stick or tided up to tree/bush limb. Once the target enters cage or takes the bait (like a carrot hanging from above), the cage is released and closes down around the target.
Bear Trap – A hidden metal claw device that once stepped on will snap shut on the target’s foot (or whatever they touched it with). They are attached to a chain that is staked to the ground. Can be serrated, barbed, etc. for different damages. Can also be drugged or poisoned. All sizes available at same level just make sure you figure out the size you need properly.
Diameter of traps
6”
1’
2’
3’
4’
Bone Breaker – Used with a 1’X1’ Pitfall. The foot falls in and there is a devise that latches onto the foot/leg and creates a twisting motion to break the target’s leg.
Bonuses: Can be used with almost all types of traps, use your head and don’t make me write down each one individually.
Hail – weaponry raining from above prepped in advance must have at least 10 weapons/things. Can be Needle Darts, Arrows of all kinds, Swords or Knives, you decide. Even blunt weapons for damage without death like Stones or Clubs.
Spikes – Pointed wooden sticks, can have metal tips like a spear for more damage if desired: smooth or serrated, can also be poisoned. Can be size of length from 6”-10’ and width 1”-6” diameter
Gas Traps – Can be Pit Fall, Trip Wire, or Snare. Vials of herb-dust (dried up and ground to a fine dust) are broken and the herb is inhaled by the target. Can be any type of herb.
Acid Traps – Extracted Acid from creatures can be stored in vials and used as a Hail-type attack within a Pit fall.
Leveling Guide
Level 15
You can find tracks and figure out what type of creature it is.
You can Butcher/Skin creatures that are the size of a cow and smaller.
Traps you can use:
- Pit Fall 1’X1’ max
Level 20
Traps you can use:
- Bonuses – Spikes
- Trip Wire - Bolo
Level 25
You can determine a creature’s size through tracking.
Traps you can use:
- Snare Trap – Rope Small
- Mechanical Trap – Cage Trap
Level 30
You can Butcher/Skin creatures the size of an Elephant and smaller.
Traps you can use:
- Trip Wire – Boulder
- Snare Trap – Net Small
Level 35
You can track a creature and determine how many are traveling as a group or if it is alone.
Traps you can use:
- Pit Fall 4’X4’ Max
- Snare Trap – Rope Medium
Level 40
You can Butcher/Skin any size non-monster animal and Common monsters
Traps you can use:
- Bonuses – Hail
- Trip Wire – Poison Darts
- Snare Trap – Net Medium
Level 45
You can determine a creature’s age through tracking
Traps you can use:
- Snare Trap – Rope Large
- Mechanical Trap – Bear Trap
Level 50
You can Butcher/Skin any size non-monster animal and Uncommon monsters.
Traps you can use:
- Pit Fall 20’DeepX10’Wide Max
- Snare Trap – Rope XLarge
Level 55
Traps you can use:
- Snare Trap – Net Large
- Mechanical Trap – Bone Breaker
Level 60
You can determine if a creature is wounded though tracking.
You can Butcher/Skin any size non-monster animal and Rare Monsters.
Traps you can use:
- Bonuses – Gas Trap
- Trip Wire – Guillotine
- Snare Trap – Metal Wire Rope Small
- Snare Trap – Net XLarge
Level 70
You can determine a creature’s gender through tracking.
Trap you can use:
- Pit Fall 50’DeepX20’Wide Max
- Trip Wire – Swing Block
- Snare Trap – Metal Wire Rope Medium
- Snare Trap – Metal Wire Net Small
Level 80
You can determine if a creature is in its mating cycle (in heat) through tracking.
You can Butcher/Skin any size non-monster animal and Mini Bosses.
Traps you can use:
- Trip Wire – Swing Spike
- Snare Trap – Metal Wire Rope Large
- Snare Trap – Metal Wire Net Medium
Level 90
Traps you can use:
- Bonuses – Acid Trap
- Trip Wire – Pendulum Axe
- Snare Trap – Metal Wire Rope XLarge
- Snare Trap – Metal Wire Net Large
Level 100
You can Butcher/Skin any size non-monster animal and Bosses. You can also harvest anything from the outer layer of a still living creature (skin, hair, fang, claw, but not… “I steal your heart! Muahahaha”)
Traps you can use:
- Pit Fall – Crevice
- Snare Trap – Metal Wire Net XLarge
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