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2 posters

    material template?

    forty
    forty
    Admin


    Male Posts : 437
    Join date : 2012-09-28

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    material template? Empty material template?

    Post  forty Mon Feb 10, 2014 10:13 pm

    Name: Iron
    Material type: Metal
    description: Iron is a common metal used in weapons and armor making, while its common in weapons and armor its not very strong and cant keep a strong edge on a bladed weapons.

    Upgrade Uses: increases durability and increases mass for sharpening, and other useful upgrades.

    Upgrade bounuses:
    Armor:
    Durability- 4
    blunt res- 1
    slash res- 3
    Pierce res- 2
    element res- 0

    weapons:
    ?? pound(s) Renforcing durability- 2
    Blunt- 3
    Pierce- 1 loose 2 durability
    Slash-1 loose 2 durability

    Damage res ratio:
    Blunt 1:1
    Pierce 2:1
    Slash 3:1
    Fire 1:1
    Water 0:1 (you take all damage to your health)
    Air 1:1
    Earth 1:1
    Light 0:1
    Dark 0:1
    Lightning 0:1
    Other 0:1
    Falabella Shire
    Falabella Shire
    Level 4


    Female Posts : 260
    Join date : 2012-11-19

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    Exp/$: 0/ coin 115380
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    material template? Empty Re: material template?

    Post  Falabella Shire Sun Mar 16, 2014 12:26 pm

    upgrading weapons, not new creations.
    when it reaches a new rarity, it gets a bonus damage depending on what metal it started as (its core metal), also it rounds up your durability to the next 10th number (durability 32 = 40, durability 9 = 10, etc.)
    adding 2 lb of any metal = 1 energy cost

    IRON
    <1lb-3lb = 3 damage per lb (p,s)
    4lb = 2 damage per lb (p,s)
    5lb+ = 1 damage per lb (p,s)
    (B) = 3 damage per lb
    when upgraded to the next rarity, adds 2 damage in addition to any upgrades you did to it. (don't add durabilty to this since it gets rounded up to nearest 10th number anyways)

    Gold
    must be allowed with another metal
    adds to durability 1lb = 5 durability
    only adds blunt damage, 4 damage per lb of gold (not including the other metal)
    1 of the metals that can damage non-corporeal creatures (ghosts and the like)
    complete covering of a weapon takes twice the weight in gold to cover the other metal (10lb iron maul takes 20lb gold to cover the entire thing)

    Silver
    add silver to a weapon = +2 durability per lb if planning on sharpening for peirce/slash, +4 damage per lb to blunt
    sharpen it for peirce/slash = +4 damage per lb to peirce and slash, -2 durability per lb


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