Name: (name of the weapon)
Type: (what type of weapon is it is it a mace bow, staff, wand, whip?)
Requirements: (what stat requirements are needed for this weapon?)
Base/Altered: (Base or altered determines if some one else can make the weapon outright if they have that materials, or have to upgrade to get it.)
Stamina cost: (any kind of weapon costs a bit of stamina to use)
Rarity: (The weapons rarity, common, crappy, ect.)
Element: (optional this is only needed if the weapon is a staff or a weapon with rare materials)
Materials: (what is needed to make this weapon?)
Weight :( how much dos this weapon weight?)
Range: (how far can you reach with this weapon?)
Base Damage: (basic physical damage) (Ex. Dagger - 5, I put this example up to show how Blunt, Piercing, and Slashing damage works)
Blunt Damage Factor: (Blunt Damage is smashing, bone breaking, not trying to cut into the opponent. Out of your Base Damage, if this weapon is used for a Blunt Effect, how much damage will it do? A Club would be the entire amount of Base Damage, but a Dagger would be lower... maybe a couple of points for it you hit someone with the hilt.) (Ex. Dagger - 2 for Hilt)
Piercing Damage Factor: (Piercing Damage is to go through or into something with a pointed object, i.e. Arrow, Lance, Javelin. Out of your Base Damage, if this weapon is used for a Piercing Effect, how much damage will it do? An Arrow or Dagger would be the entire amount of Base Damage, but a Club would be none.) (Ex. Dagger - 5)
Slashing Damage Factor: (Slashing Damage is to cut something with a type of bladed object, i.e. Sword. Out of your Base Damage, if this weapon is used for a Slashing Effect, how much damage will it do? A Sword would be the entire amount of Base Damage, but a Club would be none, a Dagger would have a bit, but not the full amount of Base Damage.) (Ex. Dagger - 4)
Other Damage: (for poisons and magic damage based weapons)
Level needed: (what’s the basic level needed to even attempt to try using.)
Ammo: (for magic bows or bows what kind of arrows are used?)
Description: (basically what can this do or is there a little info on the weapon.)
Weapon Rating: (Base Damage x2 = Weapon Rating)
Type: (what type of weapon is it is it a mace bow, staff, wand, whip?)
Requirements: (what stat requirements are needed for this weapon?)
Base/Altered: (Base or altered determines if some one else can make the weapon outright if they have that materials, or have to upgrade to get it.)
Stamina cost: (any kind of weapon costs a bit of stamina to use)
Rarity: (The weapons rarity, common, crappy, ect.)
Element: (optional this is only needed if the weapon is a staff or a weapon with rare materials)
Materials: (what is needed to make this weapon?)
Weight :( how much dos this weapon weight?)
Range: (how far can you reach with this weapon?)
Base Damage: (basic physical damage) (Ex. Dagger - 5, I put this example up to show how Blunt, Piercing, and Slashing damage works)
Blunt Damage Factor: (Blunt Damage is smashing, bone breaking, not trying to cut into the opponent. Out of your Base Damage, if this weapon is used for a Blunt Effect, how much damage will it do? A Club would be the entire amount of Base Damage, but a Dagger would be lower... maybe a couple of points for it you hit someone with the hilt.) (Ex. Dagger - 2 for Hilt)
Piercing Damage Factor: (Piercing Damage is to go through or into something with a pointed object, i.e. Arrow, Lance, Javelin. Out of your Base Damage, if this weapon is used for a Piercing Effect, how much damage will it do? An Arrow or Dagger would be the entire amount of Base Damage, but a Club would be none.) (Ex. Dagger - 5)
Slashing Damage Factor: (Slashing Damage is to cut something with a type of bladed object, i.e. Sword. Out of your Base Damage, if this weapon is used for a Slashing Effect, how much damage will it do? A Sword would be the entire amount of Base Damage, but a Club would be none, a Dagger would have a bit, but not the full amount of Base Damage.) (Ex. Dagger - 4)
Other Damage: (for poisons and magic damage based weapons)
Level needed: (what’s the basic level needed to even attempt to try using.)
Ammo: (for magic bows or bows what kind of arrows are used?)
Description: (basically what can this do or is there a little info on the weapon.)
Weapon Rating: (Base Damage x2 = Weapon Rating)
- Code:
[b]Name:[/b] (name of the weapon)
[b]Type:[/b] (what type of weapon is it is it a mace bow, staff, wand, whip?)
[b]Requirements:[/b] (what stat requirements are needed for this weapon?)
[b]Base/Altered:[/b] (Base or altered determines if some one else can make the weapon outright if they have that materials, or have to upgrade to get it.)
[b]Stamina cost:[/b] (any kind of weapon costs a bit of stamina to use)
[b]Rarity:[/b] (The weapons rarity, common, crappy, ect.)
[b]Element:[/b] (optional this is only needed if the weapon is a staff or a weapon with rare materials)
[b]Materials:[/b] (what is needed to make this weapon?)
[b]Weight :[/b]( how much dos this weapon weight?)
[b]Range:[/b] (how far can you reach with this weapon?)
[b]Base Damage:[/b] (basic physical damage) (Ex. Dagger - 5, I put this example up to show how Blunt, Piercing, and Slashing damage works)
[b]Blunt Damage Factor:[/b] (Blunt Damage is smashing, bone breaking, not trying to cut into the opponent. Out of your Base Damage, if this weapon is used for a Blunt Effect, how much damage will it do? A Club would be the entire amount of Base Damage, but a Dagger would be lower... maybe a couple of points for it you hit someone with the hilt.) (Ex. Dagger - 2 for Hilt)
[b]Piercing Damage Factor:[/b] (Piercing Damage is to go through or into something with a pointed object, i.e. Arrow, Lance, Javelin. Out of your Base Damage, if this weapon is used for a Piercing Effect, how much damage will it do? An Arrow or Dagger would be the entire amount of Base Damage, but a Club would be none.) (Ex. Dagger - 5)
[b]Slashing Damage Factor:[/b] (Slashing Damage is to cut something with a type of bladed object, i.e. Sword. Out of your Base Damage, if this weapon is used for a Slashing Effect, how much damage will it do? A Sword would be the entire amount of Base Damage, but a Club would be none, a Dagger would have a bit, but not the full amount of Base Damage.) (Ex. Dagger - 4)
[b]Other Damage:[/b] (for poisons and magic damage based weapons)
[b]Level needed: [/b](what’s the basic level needed to even attempt to try using.)
[b]Ammo:[/b] (for magic bows or bows what kind of arrows are used?)
[b]Description:[/b] (basically what can this do or is there a little info on the weapon.)
[b]Weapon Rating:[/b] (Base Damage x2 = Weapon Rating)
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