Name: Acupuncture – Halt Pain
Requirements: 1” long, small porcupine quill needles. Agility 10. If used as a Blow Dart, requires Blowgun-like weapon, in my case a Fife or Syrinx.
Stamina cost: One stamina for as many acupuncture points as desired on one willing person per post. 2 stamina for one attack of 1-8 needles thrown or 1-5 blown)
Downside: hard to do in combat to any target besides self.
Post duration: one post to stick with needle, pain relief is immediate. Effect lasts 3 posts
Type: Heal. analgesic (pain relief)
Range: Inserted by hand. Can be 10’ Thrown if porcupine quill, 20’ Thrown if Wooden or Metal or 50’ Blown with Fife or Syrinx but you have a 25% chance to miss acupuncture point and have no effect
Base Damage: none
Other Effect: Creates temporary pain relief lasting 3 posts.
Level needed: 1, 5 for thrown or blown
Rp Sample link:
“OOOOUUUCCH!!!” I scream, bouncing on one foot, cradling the other in my hands, careful not to touch the actual foot.
“Oh my, so sorry Fala!” My mother turns around so quickly I thought she would fall over. She had just stepped on my foot, with her big centaur hoof… on my tiny, little, delicate foot…
I whimper as I quickly, with trembling fingers, reach for one of my acupuncture needles. I take my time for proper placement, scared that my current pain will make my hands shake just a little too much to work right. I insert the needle into the top my foot, blocking the nerves and releasing hormones to keep the pain away even after I take the needle out. *This is the Last time I walk around a drunk centaur, I fly from now on!*
Description: A needle placed gently in different places on a person’s body activates certain nerve and hormone generation and distribution throughout the body. This immediately halts pain within the target. Good for before or after a battle, or even during… if it hits its mark.
Requirements: 1” long, small porcupine quill needles. Agility 10. If used as a Blow Dart, requires Blowgun-like weapon, in my case a Fife or Syrinx.
Stamina cost: One stamina for as many acupuncture points as desired on one willing person per post. 2 stamina for one attack of 1-8 needles thrown or 1-5 blown)
Downside: hard to do in combat to any target besides self.
Post duration: one post to stick with needle, pain relief is immediate. Effect lasts 3 posts
Type: Heal. analgesic (pain relief)
Range: Inserted by hand. Can be 10’ Thrown if porcupine quill, 20’ Thrown if Wooden or Metal or 50’ Blown with Fife or Syrinx but you have a 25% chance to miss acupuncture point and have no effect
Base Damage: none
Other Effect: Creates temporary pain relief lasting 3 posts.
Level needed: 1, 5 for thrown or blown
Rp Sample link:
“OOOOUUUCCH!!!” I scream, bouncing on one foot, cradling the other in my hands, careful not to touch the actual foot.
“Oh my, so sorry Fala!” My mother turns around so quickly I thought she would fall over. She had just stepped on my foot, with her big centaur hoof… on my tiny, little, delicate foot…
I whimper as I quickly, with trembling fingers, reach for one of my acupuncture needles. I take my time for proper placement, scared that my current pain will make my hands shake just a little too much to work right. I insert the needle into the top my foot, blocking the nerves and releasing hormones to keep the pain away even after I take the needle out. *This is the Last time I walk around a drunk centaur, I fly from now on!*
Description: A needle placed gently in different places on a person’s body activates certain nerve and hormone generation and distribution throughout the body. This immediately halts pain within the target. Good for before or after a battle, or even during… if it hits its mark.
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