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    Acupuncture - Halt Pain

    Falabella Shire
    Falabella Shire
    Level 4

    Female Posts : 260
    Join date : 2012-11-19

    Character sheet
    Exp/$: 0/ coin 115380
    Ability/Spell list:

    Acupuncture - Halt Pain Empty Acupuncture - Halt Pain

    Post  Falabella Shire on Mon Dec 10, 2012 11:52 pm

    Name: Acupuncture – Halt Pain
    Requirements: 1” long, small porcupine quill needles. Agility 10. If used as a Blow Dart, requires Blowgun-like weapon, in my case a Fife or Syrinx.
    Stamina cost: One stamina for as many acupuncture points as desired on one willing person per post. 2 stamina for one attack of 1-8 needles thrown or 1-5 blown)
    Downside: hard to do in combat to any target besides self.
    Post duration: one post to stick with needle, pain relief is immediate. Effect lasts 3 posts
    Type: Heal. analgesic (pain relief)
    Range: Inserted by hand. Can be 10’ Thrown if porcupine quill, 20’ Thrown if Wooden or Metal or 50’ Blown with Fife or Syrinx but you have a 25% chance to miss acupuncture point and have no effect
    Base Damage: none
    Other Effect: Creates temporary pain relief lasting 3 posts.
    Level needed: 1, 5 for thrown or blown
    Rp Sample link:
    “OOOOUUUCCH!!!” I scream, bouncing on one foot, cradling the other in my hands, careful not to touch the actual foot.

    “Oh my, so sorry Fala!” My mother turns around so quickly I thought she would fall over. She had just stepped on my foot, with her big centaur hoof… on my tiny, little, delicate foot…

    I whimper as I quickly, with trembling fingers, reach for one of my acupuncture needles. I take my time for proper placement, scared that my current pain will make my hands shake just a little too much to work right. I insert the needle into the top my foot, blocking the nerves and releasing hormones to keep the pain away even after I take the needle out. *This is the Last time I walk around a drunk centaur, I fly from now on!*
    Description: A needle placed gently in different places on a person’s body activates certain nerve and hormone generation and distribution throughout the body. This immediately halts pain within the target. Good for before or after a battle, or even during… if it hits its mark.

    +1 Magic, +10 (making it 30) Bard
    5 Damage Resistance, 5 Magic Resistance, 1 Fire Resistance
    Claws MM - 13, Spikes MM - 13, Damaging Needles MM - 9

    There are Damaging Needles - MM weaved into her corset, giving her additional Defense, when hit they will break when they reach the Rating #.  10 in front, back, and each side, with 4 reg Damaging Needles in front and 2 on each side and back.  As I throw them, I will state which area I take them from.

    Book of Falabella - to see my equipment and abilities/spells

    Acupuncture - Halt Pain Falabe10
    Mr. Von Ronsenberg
    Mr. Von Ronsenberg

    Posts : 916
    Join date : 2012-09-28

    Acupuncture - Halt Pain Empty Re: Acupuncture - Halt Pain

    Post  Mr. Von Ronsenberg on Mon Dec 10, 2012 11:54 pm


      Current date/time is Mon Oct 14, 2019 7:43 pm