Bows shooting damage stacks upon the arrows/bolts Damage (IE: 6 bow shooting dmg, + 6 arrow damage = 12 DMG total)
FPS (Feet Per second) ~ is how fast the arrow or bolt travels within a single post or FPP (Feet Per Post), and determines if you can dodge it or not and the rate at which you can dodge it...
Arrows and bolts have a 3x piercing rating against armor, if armor rating does not exceed that it wont protect but the armor will not be ruined.
Double Bow and compound bows have 4x piercing against armor's pierce defense rating.
Crossbows have a 5x piercing rating against armor piercing defense rating
The metal of the arrow must be the same or stronger than the armor to pierce, the metal of the arrow cannot pierce a metal of a stronger type,
IE: Bow shooting DMG (6) + Arrow DMG (3) = 9 DMG X3 x4 or x5 (depending on bow) will pierce an armor if that DMG exceeds the armors DEF rating in piercing, Blunt has same effect but it must exceed armors Blunt DEF rating
Fore ever 10 agility is a 5% dodge rate MAX dodge rate anyone can achieve without use of abilities is 50%, a negative % dodge rate will do on a 20 sided die, every 5% is 1 spots on the die,
anything more your dodging capability is a hit
dodge rate/die role #
for every negative % is the Bonus DMG % an arrow or bolt can do
For every 10 armor rating reduces the negative % by 5%, this cannot exceed 0% after that. if your piercing defense does not exceed the arrows and Bows Damage x3, x4, or x5 it will not protect
For every 100FPS is a -5% dodge rate
FPS/Dodge Rate 0 agility
This is a list of bows standards, bows made of better materials will have a % increase on top of these stats, for each tier of better material is a +10% on each of these stats not including draw speed
Short bow
Range- 80-100 ft. optimum distance for instant hit
Speed- 200 FPS
Draw speed- fast
Rapid Fire - Short Bows fires arrows rapidly one after another, a max of 5 arrows per post, -10% accuracy (+10% dodge rate for enemies human sized only, big animals will get hit, dodging only counts for one arrow, you must roll 5 times to have a chance of dodging all) you must roll a 20 side die, every roll must be under 10 to hit (5 rolls)
Longbow
Range- 100-150 ft. optimum distance for instant hit
Speed- 250 FPS
Draw speed- Moderate-Fast
Overdraw - Longbows have a capability of being overdrawn, this increased the range and FPS by 20% and a +5 to DMG, this takes two posts to use, first post you draw the bow and aim, second post you release and roll a 20 side die... however... this ability has chance to have the string break and and/or the bow to be damaged: Rolling a 1 the string breaks, rolling a 10 the bow gets damaged, roll a 20 both happens
Re-curve Bow
Range-120-170 ft. optimum distance for instant hit
Speed 300 FPS
Draw speed- Moderate-fast
Rapid Fire - re-curve bows fires arrows rapidly one after another, a max of 3 arrows per post, -5% accuracy (+5% dodge rate for enemies human sized only, big animals will get hit, dodging only counts for one arrow, you must roll 3 times to have a chance of dodging all) you must roll a 20 side die, rolls every roll must be under 10 to hit (3 rolls)
Overdraw - re-curve have a capability of being overdrawn, this increased the range and FPS by 10% and a +3 to DMG, this takes two posts to use, first post you draw the bow and aim, second post you release and roll a 20 side die... however... this ability has chance to have the string break and and/or the bow to be damaged: Rolling a 1 the string breaks, rolling a 10 the bow gets damaged, roll a 20 both happens
Double bow
Range- 140-180 ft. optimum distance for instant hit
Speed- 400 FPS
Draw speed- Moderate
Double Shot- Double bows, really two bow shafts one string wrapped around the main one to the smaller one... double bows have the ability to shoot two arrows
Compound Bow
Range - 150-190 ft. optimum distance for instant hit
Speed - 450 FPS
Draw speed- moderate-slow
Perfect Shot- due to sites on the crossbow it is capable of precision two post to shoot, first post you take the time to aim at foe, on second post you fire at the enemy with a chance to hit vitals, a 20 sided Die roll a 16-20 is a vital hit. if you are aiming for a spot on there armor it is 10-20 for a hit, IE: a leg join
CROSSBOWS ~ The heavy bolts of crossbows are capable of piercing armor made of the same metals as the bolt. they can be primed and ready to be shot
Light Crossbow
Range- 25-75 ft. optimum distance for instant hit
speed- 400 FPS
draw speed- Moderate-Slow
Sneak hit - these small crossbows are light and quick to aim, they can have a sneak hit, -20% to enemy dodge, must roll a 15 or higher on a 20 sided die for a successful hit
Medium Crossbow
Range- 200-230 ft. optimum distance for instant hit
Speed- 500 FPS
Draw speed- Slow
Exotic Bolts - this crossbow capable of shooting exotic bolts such as bolts with ropes attached, flaying bolt heads that make it do even more damage if pulled out, or bolts that split into three thinner bolts, etc.
Heavy Crossbow (Metal Bolts Only)
Range- 240-260 ft. optimum distance for instant hit
Speed- 600 FPS
Draw speed- Very-slow
Pierce armor - due to metal bolts the heavy crossbow simply can pierce armor
Compound Crossbow
Range- 300-350 ft. optimum distance for instant hit
Speed- 1000 FPS
Draw speed- Slow
Double barrel - not a barrel but two points over under that the crossbow is able to shoot, pull trigger till you hear the first click and it fires the first bolt pull more to fire the second bolt, this can be done slow to only fire one or quickly to instantly fire both bolts four double damage...
Sights - the crossbow comes with a site that increases its accuracy by 15% (-15% on enemy dodge)
FPS (Feet Per second) ~ is how fast the arrow or bolt travels within a single post or FPP (Feet Per Post), and determines if you can dodge it or not and the rate at which you can dodge it...
Arrows and bolts have a 3x piercing rating against armor, if armor rating does not exceed that it wont protect but the armor will not be ruined.
Double Bow and compound bows have 4x piercing against armor's pierce defense rating.
Crossbows have a 5x piercing rating against armor piercing defense rating
The metal of the arrow must be the same or stronger than the armor to pierce, the metal of the arrow cannot pierce a metal of a stronger type,
IE: Bow shooting DMG (6) + Arrow DMG (3) = 9 DMG X3 x4 or x5 (depending on bow) will pierce an armor if that DMG exceeds the armors DEF rating in piercing, Blunt has same effect but it must exceed armors Blunt DEF rating
Fore ever 10 agility is a 5% dodge rate MAX dodge rate anyone can achieve without use of abilities is 50%, a negative % dodge rate will do on a 20 sided die, every 5% is 1 spots on the die,
anything more your dodging capability is a hit
dodge rate/die role #
- 5%/1
- 10/2
- 15/3
- 20/4
- 25/5
- 30/6
- 35/7
- 40/8
- 45/9
- 50/10
- 55/11
- 60/12
for every negative % is the Bonus DMG % an arrow or bolt can do
For every 10 armor rating reduces the negative % by 5%, this cannot exceed 0% after that. if your piercing defense does not exceed the arrows and Bows Damage x3, x4, or x5 it will not protect
For every 100FPS is a -5% dodge rate
FPS/Dodge Rate 0 agility
- 200/5%
- 300/0%
- 400/-5%
- 500/-10
- 600/-15
- 700/-20
- 800/-25
- 900/-30
- 1000/-40
This is a list of bows standards, bows made of better materials will have a % increase on top of these stats, for each tier of better material is a +10% on each of these stats not including draw speed
Short bow
Range- 80-100 ft. optimum distance for instant hit
Speed- 200 FPS
Draw speed- fast
Rapid Fire - Short Bows fires arrows rapidly one after another, a max of 5 arrows per post, -10% accuracy (+10% dodge rate for enemies human sized only, big animals will get hit, dodging only counts for one arrow, you must roll 5 times to have a chance of dodging all) you must roll a 20 side die, every roll must be under 10 to hit (5 rolls)
Longbow
Range- 100-150 ft. optimum distance for instant hit
Speed- 250 FPS
Draw speed- Moderate-Fast
Overdraw - Longbows have a capability of being overdrawn, this increased the range and FPS by 20% and a +5 to DMG, this takes two posts to use, first post you draw the bow and aim, second post you release and roll a 20 side die... however... this ability has chance to have the string break and and/or the bow to be damaged: Rolling a 1 the string breaks, rolling a 10 the bow gets damaged, roll a 20 both happens
Re-curve Bow
Range-120-170 ft. optimum distance for instant hit
Speed 300 FPS
Draw speed- Moderate-fast
Rapid Fire - re-curve bows fires arrows rapidly one after another, a max of 3 arrows per post, -5% accuracy (+5% dodge rate for enemies human sized only, big animals will get hit, dodging only counts for one arrow, you must roll 3 times to have a chance of dodging all) you must roll a 20 side die, rolls every roll must be under 10 to hit (3 rolls)
Overdraw - re-curve have a capability of being overdrawn, this increased the range and FPS by 10% and a +3 to DMG, this takes two posts to use, first post you draw the bow and aim, second post you release and roll a 20 side die... however... this ability has chance to have the string break and and/or the bow to be damaged: Rolling a 1 the string breaks, rolling a 10 the bow gets damaged, roll a 20 both happens
Double bow
Range- 140-180 ft. optimum distance for instant hit
Speed- 400 FPS
Draw speed- Moderate
Double Shot- Double bows, really two bow shafts one string wrapped around the main one to the smaller one... double bows have the ability to shoot two arrows
Compound Bow
Range - 150-190 ft. optimum distance for instant hit
Speed - 450 FPS
Draw speed- moderate-slow
Perfect Shot- due to sites on the crossbow it is capable of precision two post to shoot, first post you take the time to aim at foe, on second post you fire at the enemy with a chance to hit vitals, a 20 sided Die roll a 16-20 is a vital hit. if you are aiming for a spot on there armor it is 10-20 for a hit, IE: a leg join
CROSSBOWS ~ The heavy bolts of crossbows are capable of piercing armor made of the same metals as the bolt. they can be primed and ready to be shot
Light Crossbow
Range- 25-75 ft. optimum distance for instant hit
speed- 400 FPS
draw speed- Moderate-Slow
Sneak hit - these small crossbows are light and quick to aim, they can have a sneak hit, -20% to enemy dodge, must roll a 15 or higher on a 20 sided die for a successful hit
Medium Crossbow
Range- 200-230 ft. optimum distance for instant hit
Speed- 500 FPS
Draw speed- Slow
Exotic Bolts - this crossbow capable of shooting exotic bolts such as bolts with ropes attached, flaying bolt heads that make it do even more damage if pulled out, or bolts that split into three thinner bolts, etc.
Heavy Crossbow (Metal Bolts Only)
Range- 240-260 ft. optimum distance for instant hit
Speed- 600 FPS
Draw speed- Very-slow
Pierce armor - due to metal bolts the heavy crossbow simply can pierce armor
Compound Crossbow
Range- 300-350 ft. optimum distance for instant hit
Speed- 1000 FPS
Draw speed- Slow
Double barrel - not a barrel but two points over under that the crossbow is able to shoot, pull trigger till you hear the first click and it fires the first bolt pull more to fire the second bolt, this can be done slow to only fire one or quickly to instantly fire both bolts four double damage...
Sights - the crossbow comes with a site that increases its accuracy by 15% (-15% on enemy dodge)
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