Jobs to have in this world:
Choose Only Two!
Leatherworking/Tailoring
Cooking
Herbalism
Mining
Blacksmithing/Crafting
Hunting/Tracking
Languages/Enchanting
Entertainer (Bard, Dancing, Jester, ect.)
Tactician
Special Skill
First Aid
Anyone can train First Aid on top of your two choices
The bonuses do not scale up with your leveling stats. (see Stats explained)
Leatherworking/Tailoring - ability to sew and repair your damaged cloth or leather armor. . At level 50, you get a permanent 10 points to put in either Magic, Hand to Hand, or Stamina. At Level 100 you can socket your cloth or leather armor instead of going to an NPC.
Cooking - Find meat and other ingredients and cook a fine meal for you and your group. Eating food gives your stamina before, during, or after a battle. the higher the level, the more of a buff to your stamina. When the Chef hits level 50 in Cooking, you get a permenant 10 points to put in Stamina , Health, Weapon. At Level 100, any ingredient is now edible (poisonous herb, rotting zombie meat, ect.) It will nullify any poisons in the ingredients.
Herbalism - Find different herbs and use them to cure, poison, or whatever that particular herb is used for (see Herb List). what level you are determines what herbs you are able to pick and/or use. When Herbalism hits level 50, you get 10 permanent points to choose to put in Magic, Hand to Hand, or Agility. Create potions by combining different materials into a mixture when you hit level 100 in Herbalism.
Mining - Carry a mining pick and dig up those darn rocks. Find different ore in order to assist in making upgrades to armor or weapons. At level 50 in Mining, you get a permanent 10 points to put in either Strength or Stamina or Weapon. At level 100, you are more apt to find rare gems to sell, keep, or use.
BlackSmithing/Crafting - using ore or types of wood to repair and assist in making weapons or armor, making it cheaper at the NPC. At level 50, you get a permanent 10 points to put in either Strength, Agility, or Stamina. At level 100, you are able to socket your metal and wood gear without going to the NPC.
Hunting/Tracking - Able to assist yourself and your group in tracking, trapping, or hiding from non-boss-level monsters and beasts. At level 50, you get a permanent 10 points to put put in either Agility, Magic, or Weapon. At level 100, you can get twice as close to an animal before it notices you and chooses to run or not.
Languages/Enchanting - Abilty to know multiple and anchient languages and writings, put them on paper, and create enchantments for armor and weapons. At level 50, you get a permanent 10 points to put in Magic, Hand to Hand, or Stamina. At level 100, you are able to use gems found in mining to use as enchantments.
Entertainer - examples are: Bard (singing or instrumental), Dancer (no exotic please), jester, ect. The differnt types will give different boosts. See an Admin with your idea.
Tactician - Job for those who enjoy employing strategy in combat.
First Aid - Everyone should have this, it is in addition to your 2 main choices. This is the use of bandages and splints. No magic, no herbs, just basic first aid care and CPR. At level 25, you are able to do stitches. At level 50, you get a permanent 10 points to Health. At level 100, you are able to stop bloodloss from a mortily fatal wound with just bandages (i.e. lost limb)
Choose Only Two!
Leatherworking/Tailoring
Cooking
Herbalism
Mining
Blacksmithing/Crafting
Hunting/Tracking
Languages/Enchanting
Entertainer (Bard, Dancing, Jester, ect.)
Tactician
Special Skill
First Aid
Anyone can train First Aid on top of your two choices
The bonuses do not scale up with your leveling stats. (see Stats explained)
Leatherworking/Tailoring - ability to sew and repair your damaged cloth or leather armor. . At level 50, you get a permanent 10 points to put in either Magic, Hand to Hand, or Stamina. At Level 100 you can socket your cloth or leather armor instead of going to an NPC.
Cooking - Find meat and other ingredients and cook a fine meal for you and your group. Eating food gives your stamina before, during, or after a battle. the higher the level, the more of a buff to your stamina. When the Chef hits level 50 in Cooking, you get a permenant 10 points to put in Stamina , Health, Weapon. At Level 100, any ingredient is now edible (poisonous herb, rotting zombie meat, ect.) It will nullify any poisons in the ingredients.
Herbalism - Find different herbs and use them to cure, poison, or whatever that particular herb is used for (see Herb List). what level you are determines what herbs you are able to pick and/or use. When Herbalism hits level 50, you get 10 permanent points to choose to put in Magic, Hand to Hand, or Agility. Create potions by combining different materials into a mixture when you hit level 100 in Herbalism.
Mining - Carry a mining pick and dig up those darn rocks. Find different ore in order to assist in making upgrades to armor or weapons. At level 50 in Mining, you get a permanent 10 points to put in either Strength or Stamina or Weapon. At level 100, you are more apt to find rare gems to sell, keep, or use.
BlackSmithing/Crafting - using ore or types of wood to repair and assist in making weapons or armor, making it cheaper at the NPC. At level 50, you get a permanent 10 points to put in either Strength, Agility, or Stamina. At level 100, you are able to socket your metal and wood gear without going to the NPC.
Hunting/Tracking - Able to assist yourself and your group in tracking, trapping, or hiding from non-boss-level monsters and beasts. At level 50, you get a permanent 10 points to put put in either Agility, Magic, or Weapon. At level 100, you can get twice as close to an animal before it notices you and chooses to run or not.
Languages/Enchanting - Abilty to know multiple and anchient languages and writings, put them on paper, and create enchantments for armor and weapons. At level 50, you get a permanent 10 points to put in Magic, Hand to Hand, or Stamina. At level 100, you are able to use gems found in mining to use as enchantments.
Entertainer - examples are: Bard (singing or instrumental), Dancer (no exotic please), jester, ect. The differnt types will give different boosts. See an Admin with your idea.
Tactician - Job for those who enjoy employing strategy in combat.
First Aid - Everyone should have this, it is in addition to your 2 main choices. This is the use of bandages and splints. No magic, no herbs, just basic first aid care and CPR. At level 25, you are able to do stitches. At level 50, you get a permanent 10 points to Health. At level 100, you are able to stop bloodloss from a mortily fatal wound with just bandages (i.e. lost limb)
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