Name: Exploit Weakness
Requirements: Tactician Job Skill
Stamina cost: N/A
Downside: Only works on one attack per topic.
Post duration: 1 Post Armor Scanning. Then until contact is made with the opponent.
Type: Tactical Attack
Range: Weapon contact.
Base Damage: 75% Weapon Damage added onto normal Weapon Damage.
Other Damage: N/A
Level needed: 1
Rp Sample link: Can't link for 7 days.
Description: This skill basically allows the user to utilize their enhanced intelligence and tactics through the Tactician Job, finding the weakest part of the opponents armor by scanning it over for a 1 post interval. After this one post, the user uses this weakness in the armor and exploits it to their advantage, granting the user 75% of their weapon damage in addition to their normal damage if the attack is successful. (If my dagger has 12 Damage and I use this skill, take the 12 Damage and do the math for 75% of that. 12 x 0.75 = 9. 12+9 = 21) .
The weapon now deals 21 Damage instead of 12 for one attack per topic. This can only be used one time per topic, and only once combat has been initiated for at least 1 post. (In other words, you cannot use this if the battle just started. You must wait 1 post after the battle starts to start scanning the opponents armor for weaknesses).
Requirements: Tactician Job Skill
Stamina cost: N/A
Downside: Only works on one attack per topic.
Post duration: 1 Post Armor Scanning. Then until contact is made with the opponent.
Type: Tactical Attack
Range: Weapon contact.
Base Damage: 75% Weapon Damage added onto normal Weapon Damage.
Other Damage: N/A
Level needed: 1
Rp Sample link: Can't link for 7 days.
Description: This skill basically allows the user to utilize their enhanced intelligence and tactics through the Tactician Job, finding the weakest part of the opponents armor by scanning it over for a 1 post interval. After this one post, the user uses this weakness in the armor and exploits it to their advantage, granting the user 75% of their weapon damage in addition to their normal damage if the attack is successful. (If my dagger has 12 Damage and I use this skill, take the 12 Damage and do the math for 75% of that. 12 x 0.75 = 9. 12+9 = 21) .
The weapon now deals 21 Damage instead of 12 for one attack per topic. This can only be used one time per topic, and only once combat has been initiated for at least 1 post. (In other words, you cannot use this if the battle just started. You must wait 1 post after the battle starts to start scanning the opponents armor for weaknesses).
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