Description: The inflicted has lost too much blood before his wounds were healed resulting in dizziness and general weakness. If left untreated much longer the inflicted will pass out from Blood Loss.
How it occurs:
1. If an adventurer picks up more than one deep bleeding wound and leaves the wounds untreated for 10 posts or more after the fight they acquire Blood Loss.
Status Effect(s):
1. All core stats are cut in half.
2. While you may recover stamina, health and magic fully, the points for them (MP, HP, and Stamina) are still considered half full until the effect is removed.
3. All attacks by the user cause half damage.
4. All attacks on the user cause double damage.
5. Leaving the wounds untreated for 10 posts past the point when blood Loss is acquired results in passing out.
6. Being left passed out alone results in death.
7. If you have someone with you and they heal you after you pass out you can come to in the morning after your party sets up camp. They must heal you within 5 posts of passing out or the inflicted will die.
How to recover:
1. After your wounds are healed or treated via first aid you must set up camp. In the morning when your character wakes up your stats will be returned to normal and you will be removed of the effects of, and the status of Blood Loss
How it occurs:
1. If an adventurer picks up more than one deep bleeding wound and leaves the wounds untreated for 10 posts or more after the fight they acquire Blood Loss.
Status Effect(s):
1. All core stats are cut in half.
2. While you may recover stamina, health and magic fully, the points for them (MP, HP, and Stamina) are still considered half full until the effect is removed.
3. All attacks by the user cause half damage.
4. All attacks on the user cause double damage.
5. Leaving the wounds untreated for 10 posts past the point when blood Loss is acquired results in passing out.
6. Being left passed out alone results in death.
7. If you have someone with you and they heal you after you pass out you can come to in the morning after your party sets up camp. They must heal you within 5 posts of passing out or the inflicted will die.
How to recover:
1. After your wounds are healed or treated via first aid you must set up camp. In the morning when your character wakes up your stats will be returned to normal and you will be removed of the effects of, and the status of Blood Loss
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