The elements all have a form of healing, some can do things better then others.
Light has the strongest and most powerful healing spells known; no other element comes close to have its range of healing effects. The healing style is using your spiritual light from inside the user, it uses the spirit to use as a guide to heal. (example, you lose an arm a Light healer can see your spiritual blueprint and rebuild your body to pristine condition, if they have the skill to do it.)
Darkness healing is more of a life syphoning from other living things, most often trees and animal are used. So you need a life to return a life, this style is very limited to only healing health only.
Earth magic rather than a life syphoning it takes the energy given off by living creatures. This healing style while limited can heal petrifaction, and is best used in large forest and grassy areas with lots of life. As a higher ranking style one can even gather the energy from the sun. Until higher levels it’s more of a self-healing style.
Wind magic while aromatic and soothing to most. It’s more for stamina buffs and is the only magic that can recover health from poison without the need for rest. Many healing magic’s from wind are meant to recover stamina during a fight or drain it.
Water magic is the fastest stamina healing magic, and is the best for purging poisons. While ice magic can also be used to cure frostbite and burn.
Lighting magic can cure paralyzed people, but also great for magic that reduced the costs of stamina though buffs.
Fire magic can burn off minor poisons and can cure frostbite the better then water magic. it is also able to cure silenced people.
Light has the strongest and most powerful healing spells known; no other element comes close to have its range of healing effects. The healing style is using your spiritual light from inside the user, it uses the spirit to use as a guide to heal. (example, you lose an arm a Light healer can see your spiritual blueprint and rebuild your body to pristine condition, if they have the skill to do it.)
Darkness healing is more of a life syphoning from other living things, most often trees and animal are used. So you need a life to return a life, this style is very limited to only healing health only.
Earth magic rather than a life syphoning it takes the energy given off by living creatures. This healing style while limited can heal petrifaction, and is best used in large forest and grassy areas with lots of life. As a higher ranking style one can even gather the energy from the sun. Until higher levels it’s more of a self-healing style.
Wind magic while aromatic and soothing to most. It’s more for stamina buffs and is the only magic that can recover health from poison without the need for rest. Many healing magic’s from wind are meant to recover stamina during a fight or drain it.
Water magic is the fastest stamina healing magic, and is the best for purging poisons. While ice magic can also be used to cure frostbite and burn.
Lighting magic can cure paralyzed people, but also great for magic that reduced the costs of stamina though buffs.
Fire magic can burn off minor poisons and can cure frostbite the better then water magic. it is also able to cure silenced people.
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